Videos
Talks, demos and explainers
AR/XR virtual phone: the three eyeware components
Introducing the three eyeware components that unlock designers' freedom for rimless AI, XR and AR eyeware, a first virtual phone.
The eyeware computer revolution
Michael Ben Yakov on a future where AI, XR and AR merge into lightweight everyday eyeware, and the mass-manufacturable optical infrastructure needed to enable it.
BenarioXR: opening explanation
Why the future of AI, AR and XR eyeware depends on solving the manufacturing challenge: lithography on curved surfaces, precision master moulds, and Europe's manufacturing ecosystem for spatial AI.
Rimless design: opening
How the platform frees industrial designers from letting optics dictate the shape of the frame.
LBS ultra-low-power piezoelectric laser beam scanning module
A sub-0.01 mm mirror and a front lightguide embedded at the semi-finished stage, bridging the computing world and the lens world inside a 2 × 2 × 4 mm module at the temple point.
Giving designers complete freedom
What becomes possible for eyeware design once the display function lives inside an ordinary semi-finished lens.
Image source explained
A walk through the image source at the heart of the projector and sensor module.
AI avatar kiosk: full design
The transparent one-piece kiosk terminal: structure, display, cameras, microphone array and directional audio in a single bent acrylic body.
Moulding and metallisation for the semi-finished lens
From master mould through metallisation, the production steps that make optically functional lenses reproducible at volume.
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